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PITFALL (PS2, XBOX, Wii)
Pitfall will always hold a special place in my heart. I really enjoyed being involved with this project. The team was top notch and at the time we were really pushing the envelope for what could be done on the PS2. When I was hired on at Edge of Reality, Pitfall was still in the very early stages of production. This allowed me to help shape the look of the game from the ground up, a very unique opportunity that most junior artist never get. I was put in charge of developing a texture style that felt cartoonish but still had a few touches of reality. Activision was quite happy with the results and Pitfall was awarded "Best Platformer" at E3 that year.





















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