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 INTERACTIVE 

This low poly saloon was originally intended for Wizard101 but ended up in Pirate101 instead.  I believe the textures eventually got color shifted to fit a more spooky theme for the area it was used in.  However, I still much prefer the original red, white and blue.

The interior of the Great Hall / Throne Room from Grizzleheim in Wizard101.   For Wizard101  much of our general lighting was accomplished through vertex painting.  With the night time moon glow coming from above, the blue/white light from the magical rune stone and the orange of the fire from the various braizers (  fire is missing since it was done with engine FX) this area has a fantastic mood.

This is a small vignette from the Avalon hub area in Wizard101 of Gothic inspired ruins.  Again all fairly low poly to fit with the specs of the game.  With this world one of my goals was to hearken back to the romanticized Medieval themes from the 50's.  In particular I wanted to pay homage to the amazing art of Eyvind Earle with the geometric foliage and awesome contrast created by the birch bark.

A small portion of a hall that I modeled while on contract at Retro but never got the chance to take all the way to completion.  Even incomplete it is still a really fun piece.

Click, drag, spin, zoom, have fun.  Below are a few of my models you can interact with via Sketchfab. Enjoy.

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© 2017 by Karl Holbert

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